The first thing to do at the start the game is to decide who goes first. This is handled by rolling a die. The highest roller will start the game first. Both players will then draw their opening hand of seven cards to begin the game with.There are several parts to each turn, which in Magic are called
“phases". The phases are as follows: Beginning Phase. First Main Phase. Combat Phase. Second Main Phase. Ending Phase. Each phase is then broken up into smaller sub-categories as well.Beginning Phase
The first part of eveiy turn, the beginning phase, will basically set the stage for eventhing that happens during the rest of the turn. If you recall earlier, you briefly learned about how you tap cards (turn them sideways) to show they have been used for the turn. The beginning phase is broken down into three steps: 1. Untap previously tapped permanents. Upkeep. Draw a New Card.Step 1: Untap Pre\dously Tapped Permanents
At the beginning of each of your turns, you will untap all previously tapped permanents. Tliis is important because it allows vour resources to be reused on subsequent turns. All lands tapped for mana, creatures that survived combat, and artifacts with a tap cost in their abilities will be affected here along with any other effects that caused a permanent to be tapped.Step 2: Upkeep
The second part of the beginning phase is called upkeep. Specific cards will tell you if they require an action during your upkeep phase. If none of your permanents have an upkeep cost, you don't have to do anything during this part of your turn. Your opponent has a chance to case instant spells or activate abilities before your turn progresses. Step 3: Draw a New Card Finally, your beginning phase will end as you draw a new card for the turn. Drawing a card eveiy turn keeps restocking your hand with new spells and is mandatoiy. If you don't have any cards left in your libraiy and you reach the draw step of your turn, you automatically lose the game! At the end of your draw step, your opponent may react by casting instant spells or activating abilities. First Main PhaseThe main phase will allow you to add to your resources on
the battlefield・ It is during this phase that you are allowed to play lands from your hand to give you access to increased mana. Remember, you may only play one land per turn. You can then use your lands to cast sorcery spells, creatures, enchantments, artifacts, or Planeswalkers・ Your opponent may, of course, respond to any spells you cast with their own instant speed spells or abilities. Please send email to [email protected] if you have any questions.